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Therion T. Thief ([personal profile] bolderfell) wrote2021-04-01 12:12 pm
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[community profile] noctiumrp Application

    « PLAYER INFORMATION »
    « CHARACTER INFORMATION »

      Character: Therion
      Canon: Octopath Traveler
      Canon point: After Chapter Four of Therion's story
      OU or AU?: Prismatica CRAU
      Age: 23
      Species: Human

      AU clarification: Therion spent about half a year at Prismatica, where he learned how to use modern technology, held down an honest job, and continued to build on his hard-earned lessons about the strength that comes of trusting others. Having to moonlace with people forced him to get used to physical closeness and touch, and he's become at least a little more pleasant to interact with, after the extended practice charming people at the cat café. Customer/food service does a number on a person, I swear. His only real physical change is that he's at a healthier weight and tends to wear modern clothes rather than his generic JRPG rogue getup.

    « RECORD »

      Disposition:

      🍎 CLEVER

      In the lawless, dog-eat-dog world of crime, thinking on your feet is vital when you don't have the size or power to take what you want by force. Therion's quick to take in the situation presented him--note important personalities, mark exits, find likely spots for ambush, sniff out valuables, and so on--and juggle all said factors into a fast and flexible plan.

      His ability to assess and then play to weak points extends to people as well as environments; after observing someone a bit, he'll adjust his demeanor towards them, or even put on a full-out character act in order to best position himself to get what he wants. In short, he's observant, aware, and fast on the uptake, and he doesn't hesitate to use what he learns to his advantage.

      🍎 TENACIOUS

      Therion straight-up refuses to lie down and say die. While he doesn't seek out challenges beyond his abilities, once he has committed to something, he'll push himself through every obstacle in his path, no matter how hard or painful the going gets. After all, if he doesn't ensure his own survival, who will? No one else is going to drag his broken body to safety after a long, hard fall.

      🍎 INDEPENDENT

      All his life, he's either had no one to rely on or had his trust thrown back in his face. Obviously, the solution is never to depend on anyone else for anything. Everything Therion needs, he provides for himself, by hook or by crook. ...Mostly by crook. He's both self-motivated and self-maintaining, requiring (and requesting) little to nothing in the way of guidance or care. In fact, he usually finds such kindnesses insulting and certainly ill-advised.

      🍏 MISTRUSTFUL

      Once bitten, twice shy. Once shoved off a cliff by the only person you ever trusted with everything... you get the picture. The flipside to Therion's powerful self-sufficiency is a strong distrust in other people, only somewhat mitigated by his character development in Prismatica. Kindness tends to get his hackles up, and he may even end up sabotaging budding relationships, hurting feelings and cutting himself off from potential avenues of support. Even among people he likes, Therion's always got his exit strategy in the back of his mind, ready to jump ship whenever it feels like they're getting too close.

      The truth is, it's not well-reasoned caution causing him to hold back with people, but an overpowering, irrational terror of leaving himself open to be hurt again. He won't trust anyone with his back because he's afraid he'll get a knife in it; he won't let himself need anyone, because what if, one day, they're not there to fill that need? Therion's kept himself wandering for years so faces never get familiar, so he never falls into the trap of relying on anything to stay the same. Six months' stay slowly opening up to new people can only undo so much learned vigilance.

      🍏 SHORT-SIGHTED

      To put it generously, Therion also has a tendency to live and act in the now. For all his planning, he never really thinks beyond the next mark, the next shelter, the next step he needs to take to keep on keeping on. In the long term, it leaves his life free but directionless. In the short term, he doesn't always see what's going on beneath the surface of things, leaving him vulnerable to mistaken assumptions and traps.

      🍏 SENTIMENTAL

      Perhaps the reason he doesn't look too deeply, the reason he slips away while the going's good, is that he understands how easily, and how desperately, he gets attached to the littlest scrap of warmth. For all he avoids believing in honor, kindness, and good intentions, he's moved whenever he sees it in others--and it's worth noting that when Therion makes his own promises, he always follows through. He finds himself drawn to help good people in need, despite himself, and offers advice and gifts to those in his traveling party he likes.

      When he's hurt, it's inevitably, inescapably personal. His ex-partner's betrayal haunts him for years after the physical wounds leave their scars. No matter how time passes, no matter how he comes to understand what happened to him and why, he can't let the pain go. It comes to inform everything he does in the future. Therion's a laconic, snide, teasing, at times vindictive, but unequivocal sap.

      Suitability: For all his trust issues, Therion managed to get used to Prismatica's touch-or-get-stoned mechanic and won't have too much of a problem adjusting to Noctium's more empathic variant, even if the first few times might wig him out. He's familiar enough with modern technology to get by on his own, too. He'll also be very interested in the criminal scene and will want to keep tabs on that, though whether or not he gets involved in it himself remains to be seen. He's never much been one for joining families or organizations.

      Condition upon arrival: Perfectly healthy

      Abilities: Therion's abilities on the Octopath Traveler Wiki. None of his skills are game-breaking, and most are RPG-battle translations of his talents as a thief: he specializes in speed, dexterity, knives, and finding enemies' weak points. He's not particularly gifted in magic.

      I'll be providing an opt-in form for players to allow Therion to steal from their characters and will otherwise not infringe on their rights to life, liberty, and property.

      Inventory:
      1. An Orsterran dagger, kept faithfully from home all this time.
      2. The Foxflower dagger, crafted by Kurama out of cherrywood to match the shape and weight of Therion's other dagger. Without Kurama's demon energy sustaining it, it is no longer usable, but Therion keeps it in its custom leather sheath at his back.
      3. A pearl set with wire and strung onto a short, thin leather cord which he wears around his wrist. A gift from Lenore.
      4. Beans! uniform: The polo shirt and jeans Therion wore as an employee of Reimi Sugimoto's cat café. It's what he's wearing upon his arrival in Noctium rather than the ragged poncho in most of his icons.
      5. A scarf.
      6. A modern combat knife.

      Gembond: Amethyst
      Gem Location: On his back, between his shoulder blades

    « MISCELLANEOUS »

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